Unexpected Developments has been formed with a clear mission to create fun and engaging games that our whole team can be proud of, and to be an ethical company everyone wants to work with, from our amazing partners to our super-talented team.

We believe that excellence is a reflection of outstanding people – it is our company’s core philosophy. We hire only the most talented people, and treat them with the trust and respect they deserve, which invariably leads them to create amazing products and over-deliver at every opportunity.

Directors

PHILLIP RONALDSON

 

A superb technical and traditional artist capable of resolving all issues from both a technical and artistic perspective.

Phillip was instrumental in the success of Outso Ltd and Lockwood Studios allow it to become the number one developer in PS Home and represent some of the biggest gaming IP's within Playstation Home.

In recent years Phil created all the processes, technical and artistic solutions for Warhammer40K:Regicide on both PC and mobile. In addition Phil has worked on several unannounced AAA games.

 

BARNEY WILLIAMS

 

Barney started out as programmer at Free Radical Design, developer of the highly regarded Time Splitters franchise. Sadly whilst he never got to realise his dream of working on a Time Splitters game he managed the next best thing, working on Star Wars Battlefront III.

After Free Radical Barney joined Lockwood Publishing (formerly Outso) the top developers of virtual games, items and environments for the Sony PlayStation Home platform. Here he rose to the position of Director of Production developing projects based on original and existing iconic IPs and brands including Assassin's Creed, Red Bull, Uncharted, InFamous, Killzone, Dead Island and SodiumOne.

Barney then left Lockwood to follow his dream and form his own company, Bigyama, with Dan Schuller, working on a variety of projects across platforms including PlayStation Vita, PlayStation Home, Android and iOS.

In 2014 he re-united with a number of former colleagues to found Ninjar Studios to work on Warhammer40K:Regicide both as a programmer and project manager. Recently Barney has worked on several unannounced AAA games.